Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Saturday, February 11, 2012

Mr Mini Mite

This is my interpretation of 'Mr Mini Mite'. This little toy was featured in a Robert Williams piece that was used for the original artwork for Guns N' Roses debut album, Appetite for Destruction. The violent depictions in the artwork led guns to shift it to the booklet interior and place the famous cross with skulls on said cover. Modeled in Solidworks, rendered with Photoview 360.

'Spumby' was modeled in Solidworks and rendered in Photoview 360. Just having fun with the flex tool.



This little guy was modeled with Solidworks and rendered with Photoview 360. It was a quick fun little exercise....a doodle if you will.

Saturday, February 5, 2011


I never thought I would get into the Twitter craze but it seems to be an interesting social experiment if anything. Follow me if you'd like @coreymwallace and/or @cadatonic.

Wednesday, June 10, 2009


I recently read an article concerning Arizona and its rather liberal attitude on gun control. There is legislation under way that would allow persons with concealed weapons permits to carry guns in bars and restaurants (you can't drink though)....and hey, who doesn't want to go to the bar with their favorite concealed pistol and not drink? Anyway, I'm not really pro or anti gun but that article was the inspiration for the bullet piece I modeled above.

Friday, June 5, 2009


I love watches, I hate time, that's really the only reason I thought to design and model a watch. The quote inscription is from Emily Dickinson.

Tuesday, May 26, 2009



I've always been a huge fan of Star Wars, not the new dreck...just episodes IV-VI. This is a lightsaber mock-up I drew based on this picture. Modeled in Solidworks, rendered in Photoview360.

Saturday, May 2, 2009

I've noticed brass knuckles are making some weird fashion comeback...anyway, that's probably why this object entered my cluttered head. Modeled in Solidworks, rendered with Photoview360.
Just felt like making a creepy mechanical bug one day...this is what happened. Learned a lot about positioning planes while making the legs...I think this is an area Solidworks needs to improve. Modeled in Solidworks, rendered with Photoview360.
This is a fully articulating ninja I put together mainly for a render contest...see image below. I did not model the Xbox controller; I imagine it was downloaded from 3D Content Central for the contest. I rendered it and designed the slice effect. All modeled with Solidworks, rendered with Photoview360.
I wanted to test the glass material in Photoview360. Twisted glass tubes came to mind for some reason.
I wanted to make a fully articulating robot that I might be able to use in Blender or a similar program. Animating this guy is a ways off but this is a start. Modeled in Solidworks, rendered with Photoview360.
My initial thought on this project was to create a mechanical bug with a Terminator feel. Modeled in Solidworks, rendered with Photoview 360.
Another tribute to Pearl Jam and their re-release of Ten...the Super Deluxe package. Modeled in Solidworks, rendered with Photoview360.
This is my ipod with an image of Pearl Jam's 2008 Super Deluxe Ten set...highly recommended. Modeled in Solidworks, rendered with Photoview360.
I'm calling this image, salt&pepper. It was inspired by a set of salt and pepper shakers I had come across earlier in the day. Yes, that's sand in its belly...I don't have salt or pepper texture. Modeled in Solidworks, rendered with Photoview360.